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DSCN : DIGITAL STUDIES/LE CHAMP NUMÉRIQUE
Digital Studies / Le champ numérique is a refereed academic journal that serves as an Open Access area for formal scholarly activity and as a resource for researchers in the Digital Humanities. It is published for the Alliance of Digital Humanities Organisations under the direction of the Canadian Society for Digital Humanities/Société canadienne des humanités numériques (CSDH/SCHN) by the Open Library of the Humanities.
官方网站:
https://www.digitalstudies.org/
该刊物最新动态:
- From Tube Top to Dupatta, Which Feminism Is Mine?
- It Matters to the Viewer: Social Reviews of Books Adapted for Film
- La responsabilité sociale des « entreprises muséales » à l’épreuve des dispositifs numériques : entre activisme et socioblanchiment.
- Interacting with Archival Resources of Digital Audio: A Survey of the Experiences of Irish Traditional Musicians in North America.
- Centring Multilingual Users: Thinking through UX Personas in the DH Community
- Deep Maps, Authorship, and Narrativizing Physical Spaces
- Towards Accessible, Open, and Ethical Design-Led Digital Humanities Visualization Projects on the Web
- Zesting Up Stylometry with MapLemon: A Corpus for Stylometric Demographic Identification
- Mapping the Discipline of Ancient Mediterranean Religion through Primary Text Co-citation Analysis
- Unveiling the Essence of Migrant Care Workers' Online Video Narratives: An Interpretive Phenomenological Analysis
- Diversity of Immersion Mechanics in Videoludic Novels
- Jugaad CoLab: Decolonial Poetics, Minimal Computing, and South Asian Digital Humanities
- Colonial and Nineteenth-Century Latin American Studies and Digital Public Humanities
- Archival Inversions: Rethinking Knowledge Infrastructures through the CUNY Distance Learning Archive
- Distant Reading Two Decades On: Reflections on the Digital Turn in the Study of Literature
- The Importance of Single Source Publishing in Scientific Publishing
- Feminist Shadow Networks: 'Thinking, Talking, and Making' as Praxes of Relationality and Care
- The Playing’s the Thing: A Ludic Approach to Diversifying Digital Shakespeare
- Land Grab CT: Leveraging Branding Principles as Design and Publishing Tools
- Synthetic Media and Deepfakes: Tactical Media in the Pluriverse
- Part III - Literary Scholarship and Social Physics: Reading and Writing with Social Physics
- Part II - Technical Contexts: Building Digital Tools for Humanities Research
- Part I — Introduction: Social Physics and the VESPACE Project
- Modelling of a Heterogeneous Corpus: The Example of Chapbook Literature
- Neither Computer Science, nor Information Studies, nor Humanities Enough: What Is the Status of a Digital Humanities Conference Paper?
- Representation of Non-Western Cultural Knowledge on Wikipedia: The Case of the Visual Arts
- Tension Analysis in Survivor Interviews: A Computational Approach
- Mining Medical Journals: Religion and Ideology in Nineteenth-Century Medicine.
- Les institutions culturelles, l’éducation, le numérique et la cocréation : entre médiation culturelle et médiation pédagogique
- Multilingual Research Projects: Non-Latin Script Challenges for Making Use of Standards, Authority Files, and Character Recognition
- Mapping Late Hokusai Research: Digitizing and Publishing Bilingual Research Data
- Exploring Medieval Manuscripts Writer Predictability: A Study on Scribe and Letter Identification
- The Computational Fallacy: A New Model for Understanding the Role of Computers in Humanities